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C++ Project 2016-2017: Arkanoid
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The SFML element that represents the arkanoid::InvisBlock in the game. More...
#include <invis_block_sfml.h>
Public Member Functions | |
| InvisBlockSFML (double x, double y, sf::RenderWindow &window, const string &textureFile="data/sprites/blocks/red_block.png") | |
| ~InvisBlockSFML () | |
| void | update () |
| void | draw () const |
Public Member Functions inherited from arkanoid::InvisBlock | |
| InvisBlock () | |
| InvisBlock (double x, double y, pair< double, double > size=make_pair(1, 2)) | |
| ~InvisBlock () | |
| void | update () |
| void | draw () const |
| void | effectBall (unique_ptr< Ball > &ball) const |
Public Member Functions inherited from arkanoid::Block | |
| Block () | |
| Block (double x, double y, pair< double, double > size=make_pair(1, 2)) | |
| ~Block () | |
Public Member Functions inherited from arkanoid::Wall | |
| Wall () | |
| Wall (double x, double y, pair< double, double > size=make_pair(1, 1)) | |
| ~Wall () | |
| void | update () |
| void | draw () const |
Public Member Functions inherited from arkanoid::Entity | |
| Entity () | |
| Entity (double x, double y, pair< double, double > newSize=make_pair(1.0, 1.0)) | |
| virtual | ~Entity () |
| Vector2D | getPosition () const |
| void | setPosition (double x, double y) |
| void | setPosition (const Vector2D &vector) |
| void | setSize (pair< double, double > newSize) |
| pair< double, double > | getSize () const |
| bool | collidesWith (const Entity &other) const |
Public Member Functions inherited from arkanoidSFML::BlockSFML | |
| BlockSFML (double x, double y, sf::RenderWindow &window, const string &textureFile="data/sprites/blocks/blue_block.png") | |
| ~BlockSFML () | |
Additional Inherited Members | |
Protected Attributes inherited from arkanoid::Entity | |
| Vector2D | position |
| The current position of the Entity (in the 9x7 grid). | |
| pair< double, double > | size |
| The size (width and height respectively) of the Entity. | |
Protected Attributes inherited from arkanoidSFML::BlockSFML | |
| sf::RenderWindow & | windowSFML |
| sf::Sprite | sprite |
| The sprite of the BlockSFML. | |
| sf::Texture | texture |
| Transformation * | transformation |
The SFML element that represents the arkanoid::InvisBlock in the game.
Definition at line 19 of file invis_block_sfml.h.
| arkanoidSFML::InvisBlockSFML::InvisBlockSFML | ( | double | x, |
| double | y, | ||
| sf::RenderWindow & | window, | ||
| const string & | textureFile = "data/sprites/blocks/red_block.png" |
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| ) |
Constructor.
Creates a InvisBlockSFML sprite in the World at a specific position in the game window. Also applies the texture to this InvisBlockSFML.
| x | The x (on screen) position of the arkanoid::Block. |
| y | The y (on screen) position of the arkanoid::Block. |
| window | The SFML window. |
| textureFile | (optional) The file that contains the texture of the InvisBlockSFML. |
Definition at line 12 of file invis_block_sfml.cpp.
| arkanoidSFML::InvisBlockSFML::~InvisBlockSFML | ( | ) |
Destructor.
Definition at line 14 of file invis_block_sfml.cpp.
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virtual |
Draws the InvisBlockSFML in the game window.
Reimplemented from arkanoidSFML::BlockSFML.
Definition at line 18 of file invis_block_sfml.cpp.
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virtual |
Do nothing...
Reimplemented from arkanoidSFML::BlockSFML.
Definition at line 16 of file invis_block_sfml.cpp.
1.8.13