C++ Project 2016-2017: Arkanoid
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The SFML element that represents the arkanoid::Ball in the game. More...
#include <ball_sfml.h>
Public Member Functions | |
BallSFML (double x, double y, sf::RenderWindow &window, double speed=8.0, const string &textureFile="data/sprites/ball/ball.png") | |
~BallSFML () | |
void | update () |
void | draw () const |
void | reset () |
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Ball () | |
Ball (double x, double y, double newSpeed=8.0, pair< double, double > size=make_pair(1.0, 1.0)) | |
~Ball () | |
void | update () |
void | draw () const |
void | speedUp (double factor) |
void | setInvisible (int period) |
template<typename T > | |
vector< int > | bounceIfPossible (vector< unique_ptr< T >> const &entities) |
void | bounceIfPossible (unique_ptr< Player > const &player) |
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Entity () | |
Entity (double x, double y, pair< double, double > newSize=make_pair(1.0, 1.0)) | |
virtual | ~Entity () |
Vector2D | getPosition () const |
void | setPosition (double x, double y) |
void | setPosition (const Vector2D &vector) |
void | setSize (pair< double, double > newSize) |
pair< double, double > | getSize () const |
bool | collidesWith (const Entity &other) const |
Additional Inherited Members | |
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Vector2D | velocity |
Vector2D | origin |
double | speed |
bool | notMoving |
int | invisDuration |
bool | spedUp |
Random * | random |
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Vector2D | position |
The current position of the Entity (in the 9x7 grid). | |
pair< double, double > | size |
The size (width and height respectively) of the Entity. | |
The SFML element that represents the arkanoid::Ball in the game.
Definition at line 19 of file ball_sfml.h.
arkanoidSFML::BallSFML::BallSFML | ( | double | x, |
double | y, | ||
sf::RenderWindow & | window, | ||
double | speed = 8.0 , |
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const string & | textureFile = "data/sprites/ball/ball.png" |
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Constructor.
Creates a BallSFML sprite in the World at a specific position in the game window. Also applies the texture to this BallSFML.
x | The x (on screen) position of the arkanoid::Ball. |
y | The y (on screen) position of the arkanoid::Ball. |
window | The SFML window. |
speed | (optional) The speed of the arkanoid::Ball. |
textureFile | (optional) The file that contains the texture of the BallSFML. |
Definition at line 12 of file ball_sfml.cpp.
arkanoidSFML::BallSFML::~BallSFML | ( | ) |
Destructor.
Definition at line 31 of file ball_sfml.cpp.
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virtual |
Draws the BallSFML in the game window.
Implements arkanoid::Entity.
Definition at line 49 of file ball_sfml.cpp.
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virtual |
Reset the position and direction of the arkanoid::Ball to the one of the starting position. (-> call this method when the Player missed the arkanoid::Ball).
Reimplemented from arkanoid::Ball.
Definition at line 55 of file ball_sfml.cpp.
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virtual |
Updates the BallSFML position.
Implements arkanoid::Entity.
Definition at line 33 of file ball_sfml.cpp.