3 #ifndef BALL_SPEED_BLOCK_H 4 #define BALL_SPEED_BLOCK_H 39 BallSpeedBlock(
double x,
double y,
double speedF = 1.5, pair<double, double> size = make_pair(1, 2));
61 void effectBall(unique_ptr<Ball> &ball)
const;
The Block in the Arkanoid game, can be hit and destroyed by the Player.
All the game logic of the Arkanoid game.
A "special" Block: when hit with a Ball, speed up or slow down the Ball.